Showing posts with label GURPS Session. Show all posts
Showing posts with label GURPS Session. Show all posts

Sunday, August 28, 2011

Spec Ops Mission 8-28-11

Most of the game took place right here, in the alleyway.
Thanks, Google Maps!

So yesterday was the kickoff of our new Special Ops campaign. The players were independent agents that were hired (under the radar) by a higher-up in the army, who knew one of the players from his history with the Green Berets.


WARNING! Cliche plot ahead!


The team was to capture a shady arms dealer who was in Madrid currently. What followed would be described as a disaster in the real world, but as awesome in a game.  Madrid's citizenry seeing gunfire and subsequently running and screaming until the police were alerted. The police then chasing the agents. The agents chasing Ian Riage (the arms dealer) and his guards. The guards trying desperately to escape, hindered by the fact that Madrid streets are small, their car was hitting 120 mph, and that Riage was gravely injured. Mayhem. But extremely fun mayhem.

Sunday, August 14, 2011

GURPS Session August 11 '11

The players finished the first level of my dungeon. The game lasted about an hour and a half, and was described as "hard". Well, I warned them! (Evil GM laugh) Halfway through the players had found crossbows in an armory. They were subsequently charged by three bugbears. The first received a bolt to the chest. The second received a bolt to the chest. The third ran in terror. He then received a bolt to the back. Oh well. Bugbears were made to be defeated.

Thursday, August 11, 2011

My Victims...I Mean, My Players

So I've created HeroMachine versions of the players that will be braving my dungeon. And this dungeon? This is my most difficult dungeon yet. About 60 rooms, spread apart four levels, filled with traps and monsters and treasure to be won. A TPK may be scored today. Here are my victims, Elfina the Half-Elf Ranger and Canin the Protector.

Saturday, July 30, 2011

GURPS Session July 30 '11

Characters

Canin the Protector
Frederick the Archer
Smith the Dwarven Warrior
Bo'ul the Martial Artist
Corean the Swordsman

Since I finished Eadoria yesterday, I let the players loose in the city. It's been fully explored, and actually worked well in the game. Most of the sesssion was spent shopping, talking to NPC's (quite a lot of roleplaying-I think I ran out of accents) and harassing the city guards. Around the end of the game, the characters split up. While Canin was walking down the street, he saw a thief sprint out of a tailor's shop. Of course, being the Boy Scout he is, he ran after the thief. What followed was an extremely cool and unplanned parkour chase across the Eadorian rooftops. The thief eventually slipped and hung from the edge of a building. Before Canin could catch up, he fell to the alleyway below. The city checks weapons when non-citizens enter and returns them the next day, so Canin was unarmed. However, he has Judo skill. A few throws later, the thief was unconscious, the city guards were rushing in, and the tailor was enthusiastically thanking Canin. So, good session, but I think next time I'll have an adventure ready in addition to the normal city activities, so I can begin that once Eadoria starts to lose its luster.

Monday, July 25, 2011

GURPS Session July 24 '11


Characters

Frederick the Archer
Smith the Dwarven Warrior
Corean the Swordsman
Canin the Protector
Bo'ul the Martial Artist

So, last night was a game night. The band of mercenaries were drafted into service by the government of Eadoria, the city-state the characters reside in (Drafted is the preferred term, forced into service is more accurate) The anarchist group known as the Militia had overtaken an abandoned Eadorian fortress atop a mountain far from the city. The Eadorian army couldn't make it up the mountain without being cut down by Militia forces. However, the characters specialize in the impossible. They ended up tying Canin to a ballista bolt and firing at the fortress. Once Canin took out some of the catapults that stopped Eadorian troops from assaulting the Militia, he signaled for the rest of the mercenaries and a small Eadorian strike force to attack the fortress. The mission was successful, and because of its exceptionally difficult nature, the characters were handsomely rewarded.

Wednesday, July 20, 2011

Yet Another GURPS Session

Last night, the characters learned not to meddle with high-profile criminal groups. The Takers returned and attacked Frederick the Archer's cabin. The gang was repelled, although not without Smith the Dwarven Warrior and Bo'ul the Fighter badly injured. This was really not a "high-quality" game, as the enemies were recycled and there was no player development. But it was some good, old-fashioned, enemy bashing.  I had fun. And remember kids, the most important thing is that you have fun!

Tuesday, July 19, 2011

Last Two GURPS Sessions

The last couple GURPS games have seen our band of mercs recover the Leonus Ring (an artifact that transforms its wearer into a lion) from a tribe of lion-worshipping peoples. The follow-up adventure featured the characters hunting a band of Takers (a gang specializing in thievery and fraud) through the Moab Hills. Above is a picture of the Leonus Ring. (Crafted by Rick Cameron)

Monday, July 4, 2011

GURPS Session July 4 '11

NOTES: Characters are given classes only for identification-they have no function in-game. Also, NPCs have no point value, because they have no skills. However, there is no default penalty for skills( at GM's discretion)
Players
Canin-Human Fighter-218 pts
(I still have quite the small group)

NPCs allied with the characters
Smith-Dwarf Warrior
Frederick-Human Archer
Bo'ul-Human Fighter

Canin and his band of mercs were alerted to a group of assassins targeting him. Frederick took the group to his cabin in the Ringwood Hills. However, crossing Moaf River, they were apprehended by a young cobalt dragon. After its defeat, it was skinned for Canin's use. Once they made it to the cabin, Canin made gloves out of the dragonskin for Frederick. The group then heard screams close to the cabin. Shepherds and their herds were being attacked by a group of Jackalmen( men with the head of a jackal) and Crocodilians( Crocodiles that can move on two legs) The party fought off the beasts, though Frederick suffered a grave wound. Canin returned to the cabin and spent the rest of the day building a crocodile-skin helmet and dragonskin greaves. The player stated that this was one of his favorite sessions yet, so GM'ing win today.

Saturday, July 2, 2011

GURPS Session-July 2 '11

NOTES: Characters are given classes only for identification-they have no function in-game. Also, NPCs have no point value, because they have no skills. However, there is no default penalty for skills( at GM's discretion)
Players
Canin-Human Fighter-218 pts
(I have quite the small group)

NPCs allied with the characters
Smith-Dwarf Warrior
Frederick-Human Archer
Bo'ul-Human Fighter

Canin was recruited by the above mercenaries to assist in a assault on Castle Chepstow, an abandoned fortress. Orcish warriors serving the orc warlord Garnak had overtaken the castle, and the characters were to "clear it out." The adventure progressed mainly by moving through the castle and systematically eradicating the orcs(and occasional ogre) inside. Frederick mainly stood back and provided "cover fire." Smith charged each enemy, and was responsible for many of the finishing blows with his double-bladed battleaxe. Bo'ul acrobatically dispatched Garnak's troops with his spear and martial-arts skills, and Canin used his Flying Leap skill to powerfully attack orcs. However, Smith was overpowered and never missed, and Canin's leaps were oft without consequence.  The session itself lasted about forty-five minutes, and although lacking in variety, seemed to be exciting for the players and was useful for improving combat GM'ing skills.