Off to Jupiter
Sunday, February 12, 2012
Learning From Skyrim
-Placing questgivers in population locales, and leaving it up to the players to discover quests.
-Dragons are special.
-Monsters are
scary
. They are
intimidating
.
-Everything should be detailed. The villager's home should contain foodstuffs. The mage's castle should hold spellbooks.
-The world should be immersive. It should feel
real
.
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