Sunday, February 12, 2012

Learning From Skyrim


-Placing questgivers in population locales, and leaving it up to the players to discover quests.

-Dragons are special.

-Monsters are scary. They are intimidating.

-Everything should be detailed. The villager's home should contain foodstuffs. The mage's castle should hold spellbooks.

-The world should be immersive. It should feel real.

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