Most of the game took place right here, in the alleyway.
Thanks, Google Maps!
So yesterday was the kickoff of our new Special Ops campaign. The players were independent agents that were hired (under the radar) by a higher-up in the army, who knew one of the players from his history with the Green Berets.
WARNING! Cliche plot ahead!
The team was to capture a shady arms dealer who was in Madrid currently. What followed would be described as a disaster in the real world, but as awesome in a game. Madrid's citizenry seeing gunfire and subsequently running and screaming until the police were alerted. The police then chasing the agents. The agents chasing Ian Riage (the arms dealer) and his guards. The guards trying desperately to escape, hindered by the fact that Madrid streets are small, their car was hitting 120 mph, and that Riage was gravely injured. Mayhem. But extremely fun mayhem.
1. Estimate how many enemies they have defeated that were more powerful.
2. Multiply by four.
3.Estimate how many were less powerful.
4. Add to total without multiplication.
5. How much treasure have they (currently)? Calculate in est. worth. Divide by number of game sessions played.
6. Add sums together.
10-100 First Level
101-200 Second Level
201-300 Third Level
...and so on...
Let's say Bill the Fighter has defeated 25 orc warlords and 6 ogres. (31 x 4 = 124) But Bill has also defeated 12 kobolds and 6 unarmed Halflings. (18) Bill has a full set of leather armor, a shortsword, and 6 copper coins, and 29 gold coins. (200 + 300 + 6 + 29 = 535) Bill's played in seven games. (535 divided by 7 = 76)
The players finished the first level of my dungeon. The game lasted about an hour and a half, and was described as "hard". Well, I warned them! (Evil GM laugh) Halfway through the players had found crossbows in an armory. They were subsequently charged by three bugbears. The first received a bolt to the chest. The second received a bolt to the chest. The third ran in terror. He then received a bolt to the back. Oh well. Bugbears were made to be defeated.
So I've createdHeroMachine versions of the players that will be braving my dungeon. And this dungeon? This is my most difficult dungeon yet. About 60 rooms, spread apart four levels, filled with traps and monsters and treasure to be won. A TPK may be scored today. Here are my victims, Elfina the Half-Elf Ranger and Canin the Protector.
OSR severely beat "New-School" gaming, 10 to 1 in our latest poll. I know now my audience. However, I have been thinking of doing more dungeon crawling in my existing fantasy campaign, so maybe that'll be OSR-like enough.
So, in addition to planning for my new campaign, I'm working on a new Old West-themed RPG, which will be pretty rules-light and similar to an OSR game as far as character creation ( rolling up characters, character classes) I'll probably give the game out for free on the site, since it's my first "product." So far I'll be drawing the maps and will be soliciting people to draw pictures, but I would appreciate any tips on making a good system.
Steve Jackson Games has released a new Dungeon Fantasy supplement, Psi.
Unlike Loadouts, this actually looks pretty cool!
The site says...
When you're roaming through a dungeon and you meet something elemental, transcendental, or hell-bental on destruction . . . it's time to get mental!
The PDF features 24 new psi abilities, a new profession (mentalist), mental power-ups (whatever those are), mind-powered monsters, and gear especially for psi characters. I won't buy it, but I think it looks alright.
So I'm thinking about a new GURPS campaign. I was watching a teaser for the new Falling Skiesshow on TNT, and I like the premise of guerrilla warfare against a technologically superior alien race. And of course I thought about that type of story in an RPG. I could pick up GURPS Ultra-Tech for the aliens' equipment. However, one thing holding me back from a modern campaign is the matter of transportation and the huge amount of available places to go (the entire world) The maps would need either to be immense in size or I would need to somehow limit the players' transportation. And then an epiphany was had. Google Maps! Maps for the entire world! In addition, there is Street View, so players can see exactly what the GM describes. So I'll continue my current campaign, but hopefully I can either gain some new players or clear it with my current ones.
Lately I've been playing "mini-sessions" in RPGs. A game will last around forty-five minutes. It seems this works well, as we can then play almost daily. A minimum amount of preparation, and a short game. Less game time, but a game more often. So, blogosphere, what do you think? Anyone out there do this?