Admittance: I have never played a table-top RPG. I'm new to the hobby, having GM'd on and off in 2006-2007, and really starting to play in early 2011. But I've never had a playing role-until now. One of my players has created an entire homebrew system and campaign setting, and we played a solo game this week. The system is very simple, focusing on four main attributes (Strength, Intelligence, Wisdom, and Agility) and very, very heavy on roleplaying use. Many skill checks are just "rolled" through. The world is one of tense survival, where everyone boasts some sort of elemental affinity. Because of this, even Jimmy the blacksmith's apprentice can whip a fireball at your head. However, as a direct result of this widespread power, magic is rare. My character was named Rian Alasuum, an elven fire-wielding rogue. I also know a little magic. For some reason, I had a lot of fun. And, it gave me insight into the"player's mind". So GMs, try playing a game or two. It's fun, and beneficial to your GM'ing career.