Thursday, July 28, 2011
A City Without An Adventure
The maps and NPCs for the city of Eadoria are almost done. (Pictures soon) I'm pretty satisfied with the results. However, I don't really have an adventure in the city planned. The players have stated they'd like to just mess around in the city for a while, as it's completely new to them. Is this a bad idea? Without planned encounters, will the session lack excitement and fun? Will the players hate me? Will I never GM again out of shame? If so, what is a good adventure or adventure idea to take place in a large city?
Labels:
City-Building,
Eadoria,
GURPS,
Role-playing Games,
RPG
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Since I heard of the West Marches campaign for the first time, I really dig the idea of having a strong distinction between city (safe time) and wilderness (adventure time.) It always worked pretty well for me.
ReplyDeleteThat's a good way to distinguish between the areas, Il Male. Maybe I'll just chill and do that.
ReplyDeleteThis was a lovelly blog post
ReplyDelete