Monday, July 25, 2011

I Just Had An Idea, Part 2

A while ago, I wrote a post about an alternate way to handle dodging in GURPS. Although I'm a little late with the answer, I have one now. I used the new rule in last night's game, and it worked beautifully. It added an element of unpredictability to combat I really enjoyed. I encourage other gamers to try this, as I found it to work wonderfully.

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